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THE LIFE OF A GAME DEVELOPER

an incomplete history

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A New Direction in Gaming – 2004 Home Computer Museum, Netherland’s Protected: z88dk code generation and optimisation Protected: Starting a Platform Engine in C Setting up Z88DK on the ZX Spectrum Next
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly
History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly
Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly
CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly
Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly
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  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • The Backroom (1989-1990)
    DMADesign
    The Backroom (1989-1990)
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • A New Direction in Gaming – 2004
    GameDev History
    A New Direction in Gaming – 2004
  • Home Computer Museum, Netherland’s
    History
    Home Computer Museum, Netherland’s
  • Protected: z88dk code generation and optimisation
    Programming ZX Next
    Protected: z88dk code generation and optimisation
  • Protected: Starting a Platform Engine in C
    CSpect GameDev Programming ZX Next
    Protected: Starting a Platform Engine in C
GameDev History

A New Direction in Gaming – 2004

Sep 22, 2025 mikedailly

Back in 2004 I wrote for MCV then I recreated it on blog back in 2011, and I thought it’d be good not to lose it, and stick it on here. A…

History

Home Computer Museum, Netherland’s

Sep 1, 2025 mikedailly

I’m just back from a trip to Amsterdam where went to the Dutch GP – which was great fun. But while there, I also attended the Home Computer Museum in…

Programming ZX Next

Protected: z88dk code generation and optimisation

Aug 15, 2025 mikedailly

There is no excerpt because this is a protected post.

CSpect GameDev Programming ZX Next

Protected: Starting a Platform Engine in C

Jul 28, 2025 mikedailly

There is no excerpt because this is a protected post.

Programming ZX Spectrum

Setting up Z88DK on the ZX Spectrum Next

Jun 22, 2025 mikedailly

So before I get into doing real game stuff with Z88DK – the cross platform C Compiler for the ZX Spectrum Next, I want to get things setup, and some…

GameDev ZX Next

ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly

Breaking down version 1 of my new ZX Spectrum Next framework z80 source code.

GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly

Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.

Uncategorized

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly

There is no excerpt because this is a protected post.

Uncategorized

ZZap Live!

Oct 4, 2024 mikedailly

I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…

GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly

Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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