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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: ZX Spectrum Next Framework – Part 1 Dissecting A Demo Protected: Porting #CSpect to Nintendo Switch ZZap Live! PDS – Atari ST
GameDev ZX Next

Protected: ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly
GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly
Uncategorized

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly
Uncategorized

ZZap Live!

Oct 4, 2024 mikedailly
GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly
  • Latest
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  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
  • The Birth of DMA (1989)
    BloodMoney DMADesign History
    The Birth of DMA (1989)
  • ‘KACC’ to DMA (1986)
    DMADesign History Menace
    ‘KACC’ to DMA (1986)
  • Finding a Focus (1990)
    DMADesign History Lemmings
    Finding a Focus (1990)
  • And then there was Lemmings (1991)
    DMADesign History Lemmings
    And then there was Lemmings (1991)
  • Protected: ZX Spectrum Next Framework – Part 1
    GameDev ZX Next
    Protected: ZX Spectrum Next Framework – Part 1
  • Dissecting A Demo
    GameDev Programming ZX Spectrum
    Dissecting A Demo
  • Protected: Porting #CSpect to Nintendo Switch
    Uncategorized
    Protected: Porting #CSpect to Nintendo Switch
  • ZZap Live!
    Uncategorized
    ZZap Live!
GameDev ZX Next

Protected: ZX Spectrum Next Framework – Part 1

May 4, 2025 mikedailly

There is no excerpt because this is a protected post.

GameDev Programming ZX Spectrum

Dissecting A Demo

May 4, 2025 mikedailly

Having a look at my ZX Spectrum Next parallax playfield playfield demo, and how I created it.

Uncategorized

Protected: Porting #CSpect to Nintendo Switch

Nov 1, 2024 mikedailly

There is no excerpt because this is a protected post.

Uncategorized

ZZap Live!

Oct 4, 2024 mikedailly

I meant to post these ages ago, but oh well. Back in August I travelled down to Kenilworth for the ZZap event where I was to be interviewed on stage,…

GameDev History

PDS – Atari ST

Sep 28, 2024 mikedailly

Last week Tony Warriner (of Broken Sword / Beneath a Steel Sky fame) sent me his old PDS card and cable, and I was really hoping it was the Atari…

GameDev History Programming

PDS – recreating the system

Sep 1, 2024 mikedailly

Well, this has been quite the journey. Last time I said I’d found an EAGLE board file, but it appear to be shrinking it, making the board the wrong size.…

c64 GameDev History Programming ZX Spectrum

PDS – Programmers Development System

Aug 4, 2024 mikedailly

Back when I was writing Ballistix for DMA Design; my first game, I started on the C64 using Laser Genius, an Assembler on the machine itself. This was a great…

c64 Programming

Protected: Raster’s, Sprites and Multiplexing

Jul 18, 2024 mikedailly

There is no excerpt because this is a protected post.

BloodMoney c64 GameDev History Programming

Protected: C64 Blood Money – Part 3 – Sprites

Jul 7, 2024 mikedailly

There is no excerpt because this is a protected post.

BloodMoney c64 DMADesign GameDev History Programming

Protected: C64 Blood Money – Part 2

Jun 23, 2024 mikedailly

There is no excerpt because this is a protected post.

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THE LIFE OF A GAME DEVELOPER

an incomplete history

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  • Home
  • About
  • Articles
  • Boxes
  • DMA Design
  • Lemmings
  • Mike
  • Office
  • Ogre Games Ltd
  • Patreon